05-18-2019, 12:57 PM (This post was last modified: 05-19-2020, 05:18 PM by Malkierian.Edit Reason: fixed the screenshots)
So I love the Metroid Prime series, and recently heard about the possibility of custom textures. Went searching, no one's done the Trilogy yet. So, I decided to try it myself. I initially tried ESRGAN, but quickly lost heart because it just couldn't live up to my standards of quality. However, shortly after that, I found TopazLabs' Gigapixel AI, and man, what a difference. And since the work was done, I figured I'd share.

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This is just a rough first draft, really. I fully plan on going through and touching up as many textures as I can. But the 4x upscales with Gigapixel are all done, and it still looks fantastic, even without the manual touch-up. Even after weeding out all of the obviously junk images (and let me tell you, there were TONS of them), and the mips I didn't need to upscale (since we have a tool on the forum that automatically puts mipmaps into DDS files), there are still almost 25k textures that were upscaled, including font textures (15k in MP3 alone).
As mentioned already, these are DDS files, but I compared to the PNGs myself, and there was virtually no quality loss. They also contain embedded mipmaps, it cuts down on the file count. Also, thanks to using DDS, Preload Custom Textures is not necessary, and indeed not possible if you don't have at least 12 GB of RAM on your computer. If you want to preload, I suggest moving the folders for the games you're not planning on playing into the Load parent folder, where they won't be touched.


Yes, I know those are all from Corruption, but that's what I was doing when I finished up, so that was the first I took pictures of. However, I did do this transition comparison of the Phazon Mines cutscene from MP1 as well: Video on Dropbox
Speaking of the separate games, I can confirm that the textures are interchangeable with their standalone, and to make that easy (if you like playing one standalone over trilogy), I made separate ZIPs of each individual game's textures in their respective game's region-free folder name.
Also of note, unfortunately the menu backgrounds and endings of all the games (and the intro for Echoes) are all pre-rendered videos, so unfortunately there's no way to upscale those (trying to save the PNGs of each video frame and upscale them seems to be able to load fast enough, but it results in some pretty annoying visual glitches).
Pvp

Diablo 3 Texture Pack Pvp

MP1
MP2
MP3
Trilogy

If you come across any portions of any of the games that you think are not upscaled, let me know where, and if you know how, send me a rip of the textures in that area so I can double check.
PacksMP1 Text and Logs Update 5/17/2020

Texture Packs For Minecraft

Download this only if you got the pack before the date listed above, as otherwise it was in the ZIP you downloaded. To update, navigate to your Dolphin Texture Load folder, delete the MP1 logs folder (either GM8logs or R3MMP1logs), then extract this into the same directory from which you just deleted the logs folder. If in doubt, just redownload the pack above that you wish to use, as they have the proper files (and directory structures).